Facebook Twitter LinkedIn RSS
    Trending
    • NATEP advances policy reform and expanded international partnerships a year after relaunch
    • ALTON commends FCCPC for suspending digital lending rules on telecom operators
    • Fidelity Bank deploys AI-Driven systems to boost growth, fight fraud
    • AU and Nigeria deepen ties to scale Africa’s digital infrastructure
    • LSEF donates AI Centre to Holy Ghost College, Owerri
    • Relief for PoS operators as CBN expands geo-fence radius to 70metres
    • Digital Realty boss, Nnamani honoured with entrepreneurship award, named historic ICCA Patron in Canada
    • NCC inaugurates new IPv6 council board as Rudman retains chairmanship to advance Nigeria’s digital migration
    Facebook Twitter LinkedIn
    ITPulse.com.ngITPulse.com.ng
    • News
    • Interviews
    • Blogs
    • Analysis
    • Opinion
    • Videos
    • Press Releases
    • Pictures
    • Advertise
    ITPulse.com.ngITPulse.com.ng
    Home»News»Gaming to generate $159.3bn revenue in 2020, research reveals
    News 2 Mins Read

    Gaming to generate $159.3bn revenue in 2020, research reveals

    mmBy ITPulseJune 17, 2020
    Facebook Twitter WhatsApp Pinterest LinkedIn Reddit Tumblr Email
    Gaming, Betting
    Share
    Facebook Twitter LinkedIn Pinterest Email

    With 2.7 billion people out of the global population playing games, the industry is expected to generate $159.3 billion in revenue with mobile gaming accounting for 48 percent at $77.2 billion in 2020.

    According to Finbold’s research, which overviewed the projected revenue from the gaming sector in 2020, under mobile games revenue, gamers on tablets will spend $13.7 billion accounting for 9 percent of the entire revenue generated, while Smartphone games whose revenue is projected to stand at $63.6 billion accounts for 40 percent of the global revenue.

    Meanwhile, game consoles are set to generate the second-highest revenue in 2020 at $45.2 billion or 28 percent of the global tally. PC games will account for 23 percent of the global revenue cumulatively at $36.9 billion. Under PC games boxed and downloaded games will attract $33.9 billion or 21 percent of the total revenue while browser PC gamers will spend approximately $3.08 billion or 9 percent of the total revenue to be generated in 2020.

    The research also revealed that Asia Pacific region leads other regions with 1,506 million gamers accounting for 55 percent of the entire gaming population. Europe, Middle East, and Africa region are second with 758 million people emerging as gamers.

    Latin America comes third with 259 million gamers accounting for 9 percent of the global gaming population. North America comes last with 203 million gamers or 7 percent of the gaming population.

    The gaming population exploded in the first quarter of 2020 thanks to various factors, including competitions and penetration of smartphones globally will drive the growth of the gaming sector and the Covid-19 pandemic, which has offered an escape route for those in lockdown.

    Betting Gaming
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Telegram Email
    mm
    ITPulse
    • Website
    • Facebook
    • Twitter
    • LinkedIn

    ITPulse is a wholly information technology communication (ICT) news website, with a special focus on the African continent. The website provides up-to-date biz-tech news, analysis and comprehensive and thorough insight into the continent's ICT terrain

    Related Posts

    NATEP advances policy reform and expanded international partnerships a year after relaunch

    June 2, 2026

    ALTON commends FCCPC for suspending digital lending rules on telecom operators

    June 2, 2026

    Fidelity Bank deploys AI-Driven systems to boost growth, fight fraud

    June 2, 2026

    Leave A Reply Cancel Reply

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    Latest Posts

    NATEP advances policy reform and expanded international partnerships a year after relaunch

    June 2, 2026

    ALTON commends FCCPC for suspending digital lending rules on telecom operators

    June 2, 2026

    Fidelity Bank deploys AI-Driven systems to boost growth, fight fraud

    June 2, 2026
    About
    About

    Itpulse.com.ng is a wholly information technology communication (ICT) news website, with special focus on the African continent. The website provides up-to-date biz-tech news, analysis and a comprehensive and thorough insight info the continent's ICT terrain.

    Contact us: editorial@itpulse.com.ng

    Facebook Twitter LinkedIn RSS
    Latest Posts

    NATEP advances policy reform and expanded international partnerships a year after relaunch

    June 2, 2026

    ALTON commends FCCPC for suspending digital lending rules on telecom operators

    June 2, 2026

    Fidelity Bank deploys AI-Driven systems to boost growth, fight fraud

    June 2, 2026
    Popular Posts

    Fidelity Bank deploys AI-Driven systems to boost growth, fight fraud

    June 2, 2026

    Nigerians spend N3.3 trillion on data in Q1 2026 as telecoms push GDP toward $1trn digital ambition

    May 28, 2026

    NATEP advances policy reform and expanded international partnerships a year after relaunch

    June 2, 2026
    © 2017 - 2026 Itpulse.
    • Terms & Conditions
    • Privacy Policy
    • Advertise
    • Contact Us

    Type above and press Enter to search. Press Esc to cancel.